end-user programming
3:57HERO – Blender Grease Pencil Showcase
911K views • 8 years ago
Blender
HERO is a short animated film made entirely in Blender to showcase the Grease Pencil 2D animation tools in Blender 2.8. It mixes hand-drawn 2D with a full 3D pipeline.
8:19Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments
284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
9:59Intentional Programming demo (Part 1) - Editor
14K views • 20 years ago
dftube
A roughly ten-minute demo of Microsoft's Intentional Programming research system, showing its editor and an unusual way of working with code. It is the first of two clips cut from a longer video.
5:25Make Your Renders Unnecessarily Complicated
1.2M views • 3 years ago
sirrandalot
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.
10:01Intentional Programming demo (Part 2) - Compiler
4K views • 20 years ago
dftube
Part 2 of an old Microsoft Research demo of Intentional Programming, showing the compiler side of a system that stores programs as abstract structure rather than text. The uploader says the companion editor clip is clearer.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
1:21Improving VR with NVIDIA’s Foveated Rendering
110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
3:06Double Pendulum on a Cart
239K views • 15 years ago
Tobias Glück
A TU Vienna demo of a double inverted pendulum on a cart, using constrained feedforward and optimal feedback control for swing-up and point-to-point motion.
26:38Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown
828K views • 10 years ago
element14 presents
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
17:10Xerox Star User Interface: An overview
20K views • 5 years ago
ACM SIGCHI
A 1982 Xerox PARC film, presented at CHI '90, in which Star designers David Canfield Smith and Charles Irby give an overview of the Xerox Star interface. It shows the document-centric, icon-and-window office system.
3:09ASCII fluid dynamics -- IOCCC2012 endoh1.c
1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
21:32Salad Mug - DYNAMO DREAM, Ep1
6.6M views • 5 years ago
IanHubert
The first episode of Ian Hubert's Dynamo Dream series, a one-person sci-fi short made in Blender with a gritty futuristic city setting. It was made with help from friends and Patreon supporters over about three years.
21:01Self: The Movie;
21K views • 13 years ago
Jecel Assumpção Jr
A 1995 Sun Microsystems film about the Self programming language, a prototype-based Smalltalk relative, showing its live, graphical programming environment.
2:05Alan Kay Demos GRaIL
30K views • 17 years ago
Vincent Gable
Alan Kay demonstrates GRaIL, a graphical input language system from around 1968 in which hand-drawn strokes become boxes, connections and dataflow-style programs.
6:46Dabble DB demo
10K views • 19 years ago
krueggen
A short product demo of Dabble DB, a web tool for importing, entering and manipulating structured data with little effort. It was built in Smalltalk and later acquired by Twitter.
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
8:42Xerox Star User Interface (1982) 1 of 2
337K views • 17 years ago
VintageCG
A demonstration of the 1982 Xerox Star user interface, including its desktop, icons, documents, networking and printing. The uploader argues that Apple's later Lisa and Mac interfaces evolved from these ideas rather than copying them.
7:43Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
4:39Crow uses a vending machine #3 “Crow box” “Crowkit.com"
300K views • 12 years ago
Steve Joy
A short demonstration of a crow using a purpose-built vending machine, in which the bird exchanges objects for rewards. The creator sells the machine as a kit.
8:01Xerox Star User Interface (1982) 2 of 2
57K views • 17 years ago
VintageCG
Second half of a demonstration of the 1982 Xerox Star user interface. It shows how the Star differed from the later Lisa and Mac interfaces, with strengths in networking and printing and little direct manipulation.
0:57Triple Pendulum on a Cart
727K views • 15 years ago
Tobias Glück
A TU Wien control-systems demo in which a triple pendulum on a cart is swung up and stabilized using constrained feedforward plus optimal feedback control. It accompanies a 2013 Automatica paper.
1:02:49Hacking with Andrew and Brad: tip.golang.org
99K views • 11 years ago
The Go Programming Language
A roughly hour-long live hacking session in which Go team members Andrew Gerrand and Brad Fitzpatrick write the new version of tip.golang.org, the site serving leading-edge Go documentation. It is unedited pair programming on a real Go project.
6:22Interactive programming Flappy Bird in ClojureScript
55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
9:43A Sudoku Solver in APL
47K views • 14 years ago
Dyalog
A Dyalog demonstration of developing a Sudoku solver in APL, using an algorithm by Arthur Whitney with performance work by John Scholes. The narration steps through the array-oriented solution.
27:21Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud
8K views • 13 years ago
JSConf
Smalltalk pioneer Dan Ingalls presents the Lively Kernel at JSConf US 2012, a live, direct-manipulation programming environment running in the browser. He shows drag-and-drop building of live objects on the web.
15:03Living Computation: Robust-first programming in ULAM
4K views • 11 years ago
Dave Ackley
Dave Ackley presents robust-first computing and the ULAM programming language for the Movable Feast Machine, a cellular-automata-like architecture. It was a short video for the Future Programming Workshop 2015.
2:07:18Demo: Base language, compile-time execution
164K views • 12 years ago
Jonathan Blow
Jonathan Blow demos his prototype programming language, covering the base language and compile-time execution, including running a game while compiling. The video is about 70 minutes of demo followed by Q&A.
9:02The Glass Age, Part 1: Flexible, Bendable Glass
7.3M views • 11 years ago
Corning Incorporated
A Corning-sponsored video in which Adam Savage and Jamie Hyneman introduce flexible, bendable glass. It covers the history of glass innovation with demonstrations of bendable optical fiber and ultra-thin glass.
2:08:02Alto System Project: Dan Ingalls demonstrates Smalltalk
36K views • 7 years ago
Computer History Museum
A roughly two-hour demonstration by Dan Ingalls of Smalltalk running on the Computer History Museum's restored Xerox Alto. It shows the integrated environment and language designed at Xerox PARC as personal dynamic media.
22:43Consistent Technical Documents Using Emacs and Org Mode
74K views • 6 years ago
spudlyo
A demo of writing technical documents in Emacs Org mode using org-babel, so that code blocks and generated content stay consistent when things change. The author shares the demo files and his dotfiles.
24:56The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
1.9M views • 13 years ago
CosmoSpeedruns
Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013. The runner uses a complex exploit to skip much of the game.
1:27Mars DOS demo by Tim Clarke (1993)
28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
8:34Enhancing Photorealism Enhancement
6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
10:57The Matrix Awakens: An Unreal Engine 5 Experience
9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
11:54Alternate Reality Kit by Randall Smith at Xerox PARC 1986 (VPRI-0131)
4K views • 10 years ago
Yoshiki Ohshima (大島芳樹)
A 12-minute demo of the Alternate Reality Kit, built by Randall Smith at Xerox PARC in 1986. It is a simulated physical world in which users manipulate objects and program by direct interaction.
1:01:40Demo: Implicit Context
28K views • 11 years ago
Jonathan Blow
Jonathan Blow gives a formal, hour-long demo of his Jai compiler focused on the implicit context feature. The context carries things like allocators through a program without explicit parameter passing, and the talk walks through the code.
4:45Sparse Voxel Octree (SVO) Demo by Jon Olick
191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.