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How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
The Secrets of Monkey Island - An Evening With Ron Gilbert5:38:11

The Secrets of Monkey Island - An Evening With Ron Gilbert

71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
Topic match · Game history & retro gaming
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Game history & retro gaming
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Topic match · Game history & retro gaming
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica7:24

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Topic match · Game history & retro gaming
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
Topic match · Game history & retro gaming
Does John Conway hate his Game of Life?6:54

Does John Conway hate his Game of Life?

1M views • 12 years ago
Numberphile
John Conway talks in a short Numberphile interview about his mixed feelings toward the Game of Life, his most famous invention. He says he is not especially pleased that it overshadowed his other work.
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Topic match · Game history & retro gaming
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development1:48:12

Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development

226K views • 2 years ago
Arts & Science - University of Toronto
A 2023 University of Toronto conversation between Geoffrey Hinton and Fei-Fei Li on responsible AI development. They look back at the history of deep learning and ImageNet and discuss the ethics and risks of AI.
Building the PERFECT Linux PC with Linus Torvalds53:44

Building the PERFECT Linux PC with Linus Torvalds

9.5M views • 11 months ago
Linus Tech Tips
Linus Tech Tips builds a Linux PC together with Linus Torvalds, who talks through parts selection, kernel development and some of his side projects. The conversation also touches on AI in kernel work.
Jim Coplien and Bob Martin Debate TDD20:59

Jim Coplien and Bob Martin Debate TDD

163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
Last Witness to President Abraham Lincoln Assassination I've Got A Secret7:18

Last Witness to President Abraham Lincoln Assassination I've Got A Secret

16.6M views • 10 years ago
HistoryFlicks4u
A 1956 episode clip of the game show I've Got a Secret in which 95-year-old Samuel J. Seymour appears as the mystery guest. He was the last living eyewitness to Lincoln's assassination at Ford's Theater, and the panel tries to guess his secret.
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.
Michael Levin: Consciousness, Biology, Universal Mind, Emergence, Cancer Research2:18:45

Michael Levin: Consciousness, Biology, Universal Mind, Emergence, Cancer Research

237K views • 2 years ago
Curt Jaimungal
Curt Jaimungal interviews biologist Michael Levin of Tufts about consciousness, bioelectricity, emergence, and cancer research. The conversation challenges reductionist views of life.
Theo de Raadt (ruBSD 2013)13:47

Theo de Raadt (ruBSD 2013)

41K views • 12 years ago
fuckyoustupidzombie
A roughly 14-minute interview with OpenBSD founder Theo de Raadt at ruBSD 2013. He talks about making painful changes, getting real feedback, mitigation techniques compared to other OSs, and virtualization.
Two decades of Git: A conversation with creator Linus Torvalds41:50

Two decades of Git: A conversation with creator Linus Torvalds

548K views • 1 year ago
GitHub
GitHub interviews Linus Torvalds on twenty years of Git, from its creation in about ten days as a Linux kernel tool to its role in modern software development. He discusses technical decisions, community contributions and the project's philosophy.
Steve Jobs : Great idea doesn't always translates into great product5:50

Steve Jobs : Great idea doesn't always translates into great product

106K views • 6 years ago
Investors Archive
A six-minute excerpt from Steve Jobs' 1995 Lost Interview on why a great idea does not automatically become a great product. He says ideas change substantially once you actually build them.
Avie Tevanian: CMU math whiz goes from Mach to NeXT to Apple Software Chief | Oral History Part 12:31:38

Avie Tevanian: CMU math whiz goes from Mach to NeXT to Apple Software Chief | Oral History Part 1

49K views • 9 years ago
Computer History Museum
A Computer History Museum oral history with Avie Tevanian covering his math talent, work on the Mach microkernel at CMU, joining NeXT, leading NEXTSTEP development and the 1996 Apple acquisition.
Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart43:14

Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart

14K views • 13 years ago
DartlangTV
A Channel 9 conversation recorded at GOTO 2012 between Anders Hejlsberg (TypeScript) and Lars Bak (Dart). They discuss the two languages and different approaches to making JavaScript development safer, including runtime type checking.
Aalto Talk with Linus Torvalds [Full-length]1:03:56

Aalto Talk with Linus Torvalds [Full-length]

2M views • 14 years ago
aaltouniversityace
Linus Torvalds is interviewed at Aalto University in 2012, followed by an audience Q&A. He talks about Linux, kernel development and the desktop, and about Nvidia support. The Q&A has a well-known moment where he is blunt about Nvidia.
Linus Torvalds says GPL v3 violates everything that GPLv2 stood for9:33

Linus Torvalds says GPL v3 violates everything that GPLv2 stood for

515K views • 12 years ago
TFiR
A short TFiR clip of Linus Torvalds explaining why he thinks GPLv3 violates what GPLv2 stood for. He describes why he chose GPLv2 for kernel development and his view of the FSF's approach.
A conversation with Elon Musk about Starship17:06

A conversation with Elon Musk about Starship

3.2M views • 7 years ago
Everyday Astronaut
Tim Dodd of Everyday Astronaut talks with Elon Musk right after Musk's 2019 Starship presentation. Musk discusses Starship's design, why SpaceX favors conventional engines over aerospikes, and how deleting parts and processes speeds up development.
Oral History of John Backus1:27:31

Oral History of John Backus

18K views • 13 years ago
Computer History Museum
Grady Booch interviews John Backus, who led the IBM team that created FORTRAN in 1957, for the Computer History Museum in 2006. Backus describes the development of the first successful high-level language and its compiler. The interview runs 88 minutes.
Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI24:30

Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI

13K views • 1 year ago
Computer History Museum
Bill Atkinson shows and explains his binder of Polaroids taken during Lisa development, documenting how its graphical interface evolved. Recorded at the Computer History Museum.
Interview with Steve Yegge on Rhino on Rails and more25:17

Interview with Steve Yegge on Rhino on Rails and more

34K views • 18 years ago
Google for Developers
Steve Yegge is interviewed at Google's Kirkland office about the birth, growth and future of his Rhino on Rails project, a Rails clone on the Rhino JavaScript engine, and other web development topics.