HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

simulation

Evergreen only×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Coding Adventure: Ant and Slime Simulations17:54

Coding Adventure: Ant and Slime Simulations

2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
ants simulation0:31

ants simulation

2K views • 12 years ago
Hugh Lomas
A one-minute visualization of a simulated ant colony in which ants follow pheromone trails, with the source code on GitHub. It shows emergent behavior arising from simple rules.
Jailbreaking the Simulation with George Hotz | SXSW 201955:59

Jailbreaking the Simulation with George Hotz | SXSW 2019

573K views • 7 years ago
SXSW
George Hotz gives a SXSW 2019 talk on the idea that we live in a simulation and asks what actions would be available from inside it. He takes a hacker's view of whether it could be escaped.
Nick Bostrom - The Simulation Argument (Full)23:28

Nick Bostrom - The Simulation Argument (Full)

615K views • 13 years ago
Science, Technology & the Future
An interview with Nick Bostrom at Oxford's Future of Humanity Institute presenting his simulation argument: at least one of three propositions about posthuman civilizations and ancestor simulations must be true.
Is the Universe a Simulation? | 2016 Isaac Asimov Memorial Debate2:00:59

Is the Universe a Simulation? | 2016 Isaac Asimov Memorial Debate

5.9M views • 10 years ago
American Museum of Natural History
The 2016 Isaac Asimov Memorial Debate, moderated by Neil deGrasse Tyson, in which a panel of physicists and philosophers debates whether the universe is a simulation. Participants include David Chalmers, Zohreh Davoudi and James Gates.
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
Discovery Channel - Large Asteroid Impact Simulation4:46

Discovery Channel - Large Asteroid Impact Simulation

64.8M views • 15 years ago
Anselmo La Manna
A Discovery Channel computer simulation of a large asteroid impact on Earth, showing the scale of the devastation. It sits in a broader context of early Earth impacts and the moon-forming collision.
"Testing Distributed Systems w/ Deterministic Simulation" by Will Wilson40:20

"Testing Distributed Systems w/ Deterministic Simulation" by Will Wilson

55K views • 12 years ago
Strange Loop Conference
Will Wilson of FoundationDB explains how the team tested their distributed database using deterministic simulation. By running the whole system in a simulator with injected faults and reproducible seeds, they could find rare concurrency and network bugs.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
New Supercomputer Simulation Sheds Light on Moon’s Origin1:51

New Supercomputer Simulation Sheds Light on Moon’s Origin

12.5M views • 4 years ago
NASA's Ames Research Center
A NASA and Durham University supercomputer simulation suggesting the Moon may have formed within hours of a giant impact between Earth and a Mars-sized body. It is one of the highest-resolution giant-impact simulations run.
Excel 97 Easter Egg - Flight Simulation1:26

Excel 97 Easter Egg - Flight Simulation

478K views • 16 years ago
Tom.K
A short screen recording of the flight simulator Easter egg hidden in Excel 97, with the steps to trigger it. The uploader notes the mouse controls are hard to handle.
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Topic match · Computer graphics & rendering
Evolved Virtual Creatures (1994)4:09

Evolved Virtual Creatures (1994)

43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.
Topic match · Computer graphics & rendering
ASCII fluid dynamics -- IOCCC2012 endoh1.c3:09

ASCII fluid dynamics -- IOCCC2012 endoh1.c

1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
Topic match · Computer graphics & rendering
How life emerges from a simple particle motion law: Introducing the Primordial Particle System16:01

How life emerges from a simple particle motion law: Introducing the Primordial Particle System

497K views • 9 years ago
Artificial Life Lab Graz
Researchers from the Artificial Life Lab Graz introduce the Primordial Particle System, where a simple motion law for self-propelled particles produces cell-like structures that self-reproduce and show life cycles.
Topic match · Computer graphics & rendering
Flexible Muscle-Based Locomotion for Bipedal Creatures5:21

Flexible Muscle-Based Locomotion for Bipedal Creatures

1.9M views • 12 years ago
Goatstream
A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.
Topic match · Computer graphics & rendering
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

288K views • 6 years ago
GDC Festival of Gaming
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Autonomous Testing and the Future of Software Development - Will Wilson32:02

Autonomous Testing and the Future of Software Development - Will Wilson

7K views • 7 years ago
The Linux Foundation
Will Wilson explains autonomous testing: using deterministic simulation and fuzzing, building on FoundationDB's approach, to test software continuously. It sets out the ideas behind his later company Antithesis.
Simulating Green Beard Altruism13:23

Simulating Green Beard Altruism

4.5M views • 5 years ago
Primer
Primer simulates green beard altruism, where individuals recognize and help others carrying a shared marker, and shows how imposters affect its evolution. It is an animated evolution simulation based on published papers.
Jake Vanderplas - Statistics for Hackers - PyCon 2016.mp440:45

Jake Vanderplas - Statistics for Hackers - PyCon 2016.mp4

93K views • 10 years ago
PyCon 2016
Jake Vanderplas's PyCon 2016 talk shows how sampling-based methods such as simulation, shuffling and bootstrapping make statistics intuitive. His pitch is that if you can write a for-loop, you can do statistics.
Terry Davis Demos SimStructure  (2016-08-25)22:59

Terry Davis Demos SimStructure (2016-08-25)

762K views • 8 years ago
TheChristIsKing
Terry Davis, author of TempleOS, demonstrates his SimStructure physics simulator and builds a PID controller using math from Numerical Recipes in C. The description notes PID controllers are used in everything from rockets to espresso machines.
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Topic match · Computer graphics & rendering
Why Being Delusional is a Superpower12:04

Why Being Delusional is a Superpower

15.2M views • 6 years ago
Veritasium
Veritasium examines the role of luck in success, with simulations and examples showing how small advantages and chance can compound. It argues that top outcomes are disproportionately luck-driven while still crediting effort.
Life in life1:30

Life in life

4.1M views • 14 years ago
Phillip Bradbury
A two-minute video of Conway's Game of Life running inside Conway's Game of Life, built from OTCA metapixels and Golly. It zooms smoothly between scales.
TigerStyle! (Or How To Design Safer Systems in Less Time) by Joran Dirk Greef1:01:59

TigerStyle! (Or How To Design Safer Systems in Less Time) by Joran Dirk Greef

87K views • 3 years ago
TigerBeetle
Joran Dirk Greef's Systems Distributed '23 talk on TigerStyle, the engineering methodology behind TigerBeetle. It covers designing safer systems in less time through up-front design, assertions, and deterministic simulation.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Animated Voting Methods6:18

Animated Voting Methods

16K views • 9 years ago
Unify The Vote
An animated simulation comparing single-winner voting methods such as plurality, instant runoff and STAR. Colored regions show which candidate wins as a randomized electorate shifts across a two-dimensional political space, building on Ka-Ping Yee's earlier diagrams.
Do we see reality as it is? | Donald Hoffman | TED21:51

Do we see reality as it is? | Donald Hoffman | TED

3.1M views • 11 years ago
TED
Cognitive scientist Donald Hoffman argues in this TED talk that evolution shaped perception to track fitness rather than truth. He uses evolutionary simulations and the Australian jewel beetle as examples.
You've (Likely) Been Playing The Game Of Life Wrong45:13

You've (Likely) Been Playing The Game Of Life Wrong

11.6M views • 11 months ago
Veritasium
Veritasium explains why many real-world systems follow power laws rather than normal distributions. It covers self-organized criticality, with simulations of sandpiles, magnetism and forest fires.
Turning Waves Into Particles45:55

Turning Waves Into Particles

194K views • 1 year ago
Huygens Optics
Huygens Optics explores the idea that space is a non-linear elastic medium, and uses simulations to show how wave energy might be confined locally into particle-like objects. It touches on inertia, the Schwinger limit and the vacuum as a medium.
Algorithmic Redistricting: Elections made-to-order26:48

Algorithmic Redistricting: Elections made-to-order

584K views • 5 years ago
AlphaPhoenix
AlphaPhoenix uses Monte Carlo simulation and annealing-style methods to draw North Carolina congressional district maps, both gerrymandered and fair. He focuses on the fascinating computational problem rather than the politics.
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods1:00:52

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

285K views • 7 years ago
GDC Festival of Gaming
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
This 1970s tank simulator drives through a tiny world4:40

This 1970s tank simulator drives through a tiny world

12M views • 4 years ago
Tom Scott
Tom Scott visits the Swiss Military Museum to see the last surviving 1970s tank-driving simulator. It uses a real camera moving over a miniature model landscape rather than any computer graphics.
Simulating alternate voting systems14:03

Simulating alternate voting systems

4.5M views • 6 years ago
Primer
Primer uses simulations to compare voting systems such as first-past-the-post, approval, ranked choice and others. It shows how each system behaves and can be manipulated, with links to further voting theory resources.
Autonomous Intersection Management: Traffic Control for the Future3:56

Autonomous Intersection Management: Traffic Control for the Future

419K views • 14 years ago
csatc2002
A short research demo of Autonomous Intersection Management, a protocol in which self-driving cars reserve slots through an intersection instead of obeying signals or stop signs. It uses UT Austin's autonomous vehicle Marvin and a simulation to show cars crossing without stopping.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
Painting a Character with Maths24:46

Painting a Character with Maths

458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Computer graphics & rendering
The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)45:35

The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)

104K views • 13 years ago
Mladen Mijatov
Daniel Stone, a longtime X and Wayland developer, explains at linux.conf.au 2013 why X11's design became untenable and what motivated Wayland. The talk walks through X's history and accumulated cruft.
Topic match · Computer graphics & rendering