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GSMT - Dan Holohan, Author: "The Lost Art of Steam Heating"53:21

GSMT - Dan Holohan, Author: "The Lost Art of Steam Heating"

71K views • 11 years ago
The General Society of Mechanics and Tradesmen
Dan Holohan, author of The Lost Art of Steam Heating, talks about the old steam heating systems he learned about from veteran tradesmen. He shares stories and practical lessons on how these systems work, including running steam at low temperatures.
1925 Doble E-20 Steam Car - Jay Leno's Garage27:20

1925 Doble E-20 Steam Car - Jay Leno's Garage

5.1M views • 12 years ago
Jay Leno's Garage
Jay Leno tours and drives a 1925 Doble E-20 steam car, once owned by Howard Hughes, covering how it starts up and runs. It includes a cutaway view of the engine.
Game Development with SDL 2.0 (Steam Dev Days 2014)51:11

Game Development with SDL 2.0 (Steam Dev Days 2014)

235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
Take a look inside Steam Deck™!5:25

Take a look inside Steam Deck™!

1.6M views • 5 years ago
Valve
Valve opens up a Steam Deck to show its internal components and explain which are replaceable or upgradable. It advises against self-repair but shares the details openly.
Building the Steam Controller2:13

Building the Steam Controller

2.3M views • 10 years ago
Valve
Valve's short video on building the Steam Controller on a heavily automated assembly line, which the company designed itself. It shows the robotic manufacturing process and US final assembly.
Containers and Steam: Putting games under pressure | FOSDEM 202020:11

Containers and Steam: Putting games under pressure | FOSDEM 2020

13K views • 6 years ago
Collabora
FOSDEM 2020 talk from Collabora on pressure-vessel, an experimental mechanism that puts Steam games in containers on Linux. It covers using namespaces to give games their own runtime library stack independent of the host.
How Valve is Profiting from Steam's Back-Door Casinos36:24

How Valve is Profiting from Steam's Back-Door Casinos

425K views • 4 years ago
People Make Games
People Make Games investigates the unregulated CS:GO skin gambling economy and Valve's role in it. It includes interviews with people who lost large sums and examines why Valve does not intervene.
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)27:56

What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

128K views • 12 years ago
Steamworks Development
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
Windows Was The Problem All Along7:38

Windows Was The Problem All Along

1.9M views • 1 year ago
Dave2D
Dave2D reviews the Lenovo Legion Go S running Valve's SteamOS instead of Windows, calling it the first true competitor to the Steam Deck. He compares handheld gaming performance and experience across the two operating systems.
The Antique Microwave Oven that's Better than Yours14:21

The Antique Microwave Oven that's Better than Yours

2.7M views • 5 years ago
Technology Connections
Technology Connections examines an old feature-rich microwave and shows how it uses a humidity or steam sensor and lookup data to cook food well, arguing it beats many modern ones.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
Linux HATES Me – Daily Driver Challenge Pt.121:02

Linux HATES Me – Daily Driver Challenge Pt.1

4.5M views • 4 years ago
Linus Tech Tips
Linus Tech Tips starts a series in which Linus and Luke move their home workstations to Linux. This episode has each pick a distro and try to get a game running on it, and Linus ends up breaking his Pop!_OS install.
Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
The Engoodening of No Man's Sky53:51

The Engoodening of No Man's Sky

26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
Investigation: How Roblox Is Exploiting Young Game Developers22:44

Investigation: How Roblox Is Exploiting Young Game Developers

2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
Topic match · Indie game development
Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Indie game development
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Indie game development
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Topic match · Indie game development
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Indie game development
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Indie game development
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Topic match · Indie game development
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Indie game development
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
Topic match · Indie game development
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Indie game development
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
Topic match · Indie game development
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
Topic match · Indie game development