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Using ground relays with Starlink10:15

Using ground relays with Starlink

506K views • 6 years ago
Mark Handley
Mark Handley of UCL explains, with simulation visualizations, how early Starlink satellites without inter-satellite links could still give low-latency wide-area communication by hopping via ground relays. He shows it can beat fibre on many long paths.
Topic match · Networking & internet infrastructure
This Video Is Sponsored By ███ VPN7:26

This Video Is Sponsored By ███ VPN

5.9M views • 7 years ago
Tom Scott
Tom Scott writes a more honest VPN ad, with the sponsor's name redacted, and explains why the typical claims in VPN advertising are misleading. He notes the sponsor was not happy about it.
Topic match · Networking & internet infrastructure
Net Neutrality: Last Week Tonight with John Oliver (HBO)13:18

Net Neutrality: Last Week Tonight with John Oliver (HBO)

16.6M views • 12 years ago
LastWeekTonight
John Oliver's 13-minute Last Week Tonight segment explains the 2014 net neutrality fight over cable companies creating unequal internet speeds. It uses comedy to make a dull regulatory topic engaging and tells viewers how to comment to the FCC.
Topic match · Networking & internet infrastructure
Characters, Symbols and the Unicode Miracle - Computerphile9:37

Characters, Symbols and the Unicode Miracle - Computerphile

2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
Topic match · Networking & internet infrastructure
Why SpaceX is Making Starlink15:41

Why SpaceX is Making Starlink

7.4M views • 7 years ago
Real Engineering
Real Engineering explains why SpaceX is building Starlink, including the economics of satellite internet. It covers the latency advantage of light in vacuum over fiber for long-distance links.
Topic match · Networking & internet infrastructure
Starlink revisions, Nov 20186:47

Starlink revisions, Nov 2018

173K views • 8 years ago
Mark Handley
Mark Handley of UCL looks at how SpaceX's November 2018 revisions to the Starlink constellation affect network behavior. The video visualizes the orbits and routing and estimates latencies, building on his earlier video and research paper.
Topic match · Networking & internet infrastructure
Low Latency Routing in Space7:55

Low Latency Routing in Space

106K views • 8 years ago
HotNets Anonymous
A short visualization from HotNets researchers of routing and latency over SpaceX's proposed Starlink constellation, based on its FCC filings. It shows orbital shells, link topology and how inter-satellite routes could beat terrestrial fiber on long distances.
Topic match · Networking & internet infrastructure
IPFS Alpha Demo18:51

IPFS Alpha Demo

272K views • 11 years ago
Juan Benet
Juan Benet gives an overview and demo of the go-ipfs alpha. It shows the peer-to-peer content-addressed protocol in action, including streaming video from a home computer.
Topic match · Networking & internet infrastructure
Net Neutrality II: Last Week Tonight with John Oliver (HBO)19:33

Net Neutrality II: Last Week Tonight with John Oliver (HBO)

8.8M views • 9 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on net neutrality, explaining the stakes of the FCC's push to roll back the rules and urging viewers to file comments. It is a comedic but substantive explainer.
Topic match · Networking & internet infrastructure
All you need to know to understand 5G17:48

All you need to know to understand 5G

1.6M views • 5 years ago
Sabine Hossenfelder
Physicist Sabine Hossenfelder explains how 5G works and examines the health concerns around millimeter wave radiation. She reviews the scientific evidence and the open letters from scientists.
Topic match · Networking & internet infrastructure
Speedy Cutover Service, SXS switching cutover to ESS filmed live at Glendale CA central office, 19844:35

Speedy Cutover Service, SXS switching cutover to ESS filmed live at Glendale CA central office, 1984

994K views • 11 years ago
AT&T Tech Channel
A 1984 AT&T film showing the live cutover of a Glendale, California central office from step-by-step switching to an electronic switching system. Installers prepare the site and then cut cables in a coordinated operation.
Topic match · Networking & internet infrastructure
AT&T Archives: The Step-By-Step Switch8:26

AT&T Archives: The Step-By-Step Switch

774K views • 15 years ago
AT&T Tech Channel
A 1951 Bell System training film showing how telephone calls are routed through a step-by-step (Strowger) switching office.
Topic match · Networking & internet infrastructure
This WAS under NDA... Until I Called in a Favor14:19

This WAS under NDA... Until I Called in a Favor

1.4M views • 2 years ago
Linus Tech Tips
Linus Tech Tips covers Intel's CES 2024 demos, focusing on Thunderbolt Share and Wi-Fi 7 improvements.
Topic match · Networking & internet infrastructure
High Res Wifi Signal Mapping6:40

High Res Wifi Signal Mapping

551K views • 11 years ago
CNLohr
CNLohr maps Wi-Fi signal strength at high resolution by moving an ESP8266 on a CNC mill, then visualizes the 3D data in WebGL. The result shows interference patterns in space.
Topic match · Networking & internet infrastructure
How to slow down a stock exchange4:39

How to slow down a stock exchange

4M views • 7 years ago
Tom Scott
Tom Scott visits IEX, a stock exchange that slows down trading with a long coil of fiber. The coil removes the speed advantage of high-frequency traders.
Topic match · Networking & internet infrastructure
This is Cuba's Netflix, Hulu, and Spotify – all without the internet7:02

This is Cuba's Netflix, Hulu, and Spotify – all without the internet

5.6M views • 11 years ago
Vox
A Vox report on El Paquete Semanal, the weekly offline bundle of shows, music and news that is smuggled and sold in Cuba. It shows how people get media without internet access.
Topic match · Networking & internet infrastructure
This ESP32 Antenna Array Can See WiFi10:43

This ESP32 Antenna Array Can See WiFi

1.2M views • 1 year ago
Jeija
The creator of ESPARGOS, an ESP32-based antenna array from the University of Stuttgart, explains how it senses phase and amplitude of WiFi signals to localize devices and build a WiFi camera. It demos the Python library and project.
Topic match · Networking & internet infrastructure
Putting Google's Network to work for You7:06

Putting Google's Network to work for You

23K views • 12 years ago
Google for Developers
A seven-minute Google I/O 2014 talk by Simon Newton on how developers can make use of Google's global network. It describes the network's footprint and some of the services running on it.
Topic match · Networking & internet infrastructure
KSK Key Signing Ceremony (16 Jun 10)6:30

KSK Key Signing Ceremony (16 Jun 10)

575K views • 16 years ago
ICANN
Highlights of the June 2010 ICANN DNSSEC root Key Signing Ceremony, showing the procedures used to generate and protect the root zone signing key.
Topic match · Networking & internet infrastructure
So you think you can validate email addresses A journey down RFC532116:26

So you think you can validate email addresses A journey down RFC5321

27K views • 8 years ago
FOSDEM
Stavros Korokithakis gives a FOSDEM 2018 talk on how hard it is to validate email addresses properly, taking a tour through RFC 5321.
Topic match · Networking & internet infrastructure
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Game programming & engines
Interactive programming Flappy Bird in ClojureScript6:22

Interactive programming Flappy Bird in ClojureScript

55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
Topic match · Game programming & engines
Tomorrow Corporation Tech Demo14:06

Tomorrow Corporation Tech Demo

107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
Topic match · Game programming & engines
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Game programming & engines
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Topic match · Game programming & engines
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Topic match · Game programming & engines
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Game programming & engines
Deepmind artificial intelligence @ FDOT144:41

Deepmind artificial intelligence @ FDOT14

288K views • 12 years ago
Elizr
A short smartphone-recorded clip from a 2014 event in Paris where DeepMind CEO Demis Hassabis presents an AI learning to play old Atari games. The system learns from only the video signal and the score. Audio quality is poor.
Topic match · Game programming & engines
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
Topic match · Game programming & engines
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Game programming & engines
The Story of Another World on the Amiga | MVG13:44

The Story of Another World on the Amiga | MVG

350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
Topic match · Game programming & engines
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Game programming & engines
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Topic match · Game programming & engines
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Game programming & engines
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
Topic match · Game programming & engines
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game programming & engines
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Topic match · Game programming & engines
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

669K views • 10 years ago
Jeija
Jeija demonstrates a modified Minetest game with a spherical planet, using a grid transform to make a voxel world round. It includes the orbit math and download links for the spheretest build.
Topic match · Game programming & engines
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Game programming & engines
Unreal Engine 4 - GT.TV Exclusive Development Walkthrough10:30

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
Topic match · Game programming & engines