simulation
17:54Coding Adventure: Ant and Slime Simulations
2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
0:31ants simulation
2K views • 12 years ago
Hugh Lomas
A one-minute visualization of a simulated ant colony in which ants follow pheromone trails, with the source code on GitHub. It shows emergent behavior arising from simple rules.
4:46Discovery Channel - Large Asteroid Impact Simulation
64.8M views • 15 years ago
Anselmo La Manna
A Discovery Channel computer simulation of a large asteroid impact on Earth, showing the scale of the devastation. It sits in a broader context of early Earth impacts and the moon-forming collision.
4:10Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994
797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
1:51New Supercomputer Simulation Sheds Light on Moon’s Origin
12.5M views • 4 years ago
NASA's Ames Research Center
A NASA and Durham University supercomputer simulation suggesting the Moon may have formed within hours of a giant impact between Earth and a Mars-sized body. It is one of the highest-resolution giant-impact simulations run.
1:26Excel 97 Easter Egg - Flight Simulation
478K views • 16 years ago
Tom.K
A short screen recording of the flight simulator Easter egg hidden in Excel 97, with the steps to trigger it. The uploader notes the mouse controls are hard to handle.
12:04Simulating an Entire Car Engine (yes, it makes noise)
2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Topic match · Computer graphics & rendering
4:09Evolved Virtual Creatures (1994)
43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.
Topic match · Computer graphics & rendering
3:09ASCII fluid dynamics -- IOCCC2012 endoh1.c
1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
Topic match · Computer graphics & rendering
16:01How life emerges from a simple particle motion law: Introducing the Primordial Particle System
497K views • 9 years ago
Artificial Life Lab Graz
Researchers from the Artificial Life Lab Graz introduce the Primordial Particle System, where a simple motion law for self-propelled particles produces cell-like structures that self-reproduce and show life cycles.
Topic match · Computer graphics & rendering
5:21Flexible Muscle-Based Locomotion for Bipedal Creatures
1.9M views • 12 years ago
Goatstream
A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.
Topic match · Computer graphics & rendering
22:59Terry Davis Demos SimStructure (2016-08-25)
762K views • 8 years ago
TheChristIsKing
Terry Davis, author of TempleOS, demonstrates his SimStructure physics simulator and builds a PID controller using math from Numerical Recipes in C. The description notes PID controllers are used in everything from rockets to espresso machines.
1:30Life in life
4.1M views • 14 years ago
Phillip Bradbury
A two-minute video of Conway's Game of Life running inside Conway's Game of Life, built from OTCA metapixels and Golly. It zooms smoothly between scales.
12:34Feature Discovery Series Episode 3: Aerodynamics
196K views • 6 years ago
Microsoft Flight Simulator
A Microsoft Flight Simulator Feature Discovery episode in which CEO Sebastian Wloch explains the new aerodynamics simulation for the 2020 release.
3:56Autonomous Intersection Management: Traffic Control for the Future
419K views • 14 years ago
csatc2002
A short research demo of Autonomous Intersection Management, a protocol in which self-driving cars reserve slots through an intersection instead of obeying signals or stop signs. It uses UT Austin's autonomous vehicle Marvin and a simulation to show cars crossing without stopping.
6:08Traffic flow measured on 30 different 4-way junctions
33.6M views • 8 years ago
euverus
Cities: Skylines experiment measuring traffic flow across 30 different four-way junction designs, comparing vanilla traffic AI with the TMPE mod.
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
3:36Elevated by RGBA and TBC
974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Topic match · Computer graphics & rendering
19:20Ivan Sutherland Sketchpad Demo 1963
136K views • 14 years ago
Interface Studies
A TV show about Ivan Sutherland's 1963 MIT thesis software Sketchpad, which ran on the TX-2 computer. It shows a light pen drawing, constraints, snapping, scaling and object-style graphics, foundations of GUIs and CAD.
Topic match · Computer graphics & rendering
11:02fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
Topic match · Computer graphics & rendering
7:16.kkrieger - The FPS Game in 96KB (Full Gameplay)
528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Computer graphics & rendering
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Topic match · Computer graphics & rendering
5:10Dual Photography
24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
Topic match · Computer graphics & rendering
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Computer graphics & rendering
7:15Farbrausch - fr-041: debris. [HD]
229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Topic match · Computer graphics & rendering
6:46NOTCURSES III: THE SAGA CONTINUES (1080P)
46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
3:47Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay
54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Topic match · Computer graphics & rendering
16:19Future Crew - Second Reality (1993) [60fps]
241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
Topic match · Computer graphics & rendering
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Computer graphics & rendering
5:05New Voxel Engine Reveal - Crystal Islands Experiment
394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Computer graphics & rendering
5:513-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
Topic match · Computer graphics & rendering
1:27Mars DOS demo by Tim Clarke (1993)
28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Topic match · Computer graphics & rendering
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Topic match · Computer graphics & rendering
8:34Enhancing Photorealism Enhancement
6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Computer graphics & rendering
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Computer graphics & rendering
10:57The Matrix Awakens: An Unreal Engine 5 Experience
9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Computer graphics & rendering
2:01The Drive Home - ShaderToy
11K views • 9 years ago
The Art of Code
A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.
Topic match · Computer graphics & rendering
7:42Is a round Minecraft world possible?
669K views • 10 years ago
Jeija
Jeija demonstrates a modified Minetest game with a spherical planet, using a grid transform to make a voxel world round. It includes the orbit math and download links for the spheretest build.
Topic match · Computer graphics & rendering
13:09Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
Topic match · Computer graphics & rendering
2:13Brigade 3.0 preview - Real-time path tracing
439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
Topic match · Computer graphics & rendering