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Improving VR with NVIDIA’s Foveated Rendering1:21

Improving VR with NVIDIA’s Foveated Rendering

110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Computer graphics & rendering
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Topic match · Computer graphics & rendering
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Computer graphics & rendering
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Computer graphics & rendering
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
Topic match · Computer graphics & rendering
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Topic match · Computer graphics & rendering
Make Your Renders Unnecessarily Complicated5:25

Make Your Renders Unnecessarily Complicated

1.2M views • 3 years ago
sirrandalot
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.
Topic match · Computer graphics & rendering
Enemies – real-time cinematic teaser | Unity2:01

Enemies – real-time cinematic teaser | Unity

1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
Topic match · Computer graphics & rendering
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
Topic match · Computer graphics & rendering
Chrome vs Firefox vs Safari vs Servo WebRender0:14

Chrome vs Firefox vs Safari vs Servo WebRender

121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
Topic match · Computer graphics & rendering
Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.013:09

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
Topic match · Computer graphics & rendering
Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
Topic match · Computer graphics & rendering
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Topic match · Computer graphics & rendering
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Topic match · Computer graphics & rendering
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
Elevated by RGBA and TBC3:36

Elevated by RGBA and TBC

974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Topic match · Computer graphics & rendering
Coding Adventure: Ant and Slime Simulations17:54

Coding Adventure: Ant and Slime Simulations

2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
Topic match · Computer graphics & rendering
Ivan Sutherland Sketchpad Demo 196319:20

Ivan Sutherland Sketchpad Demo 1963

136K views • 14 years ago
Interface Studies
A TV show about Ivan Sutherland's 1963 MIT thesis software Sketchpad, which ran on the TX-2 computer. It shows a light pen drawing, constraints, snapping, scaling and object-style graphics, foundations of GUIs and CAD.
Topic match · Computer graphics & rendering
fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)11:02

fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)

197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
Topic match · Computer graphics & rendering
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Topic match · Computer graphics & rendering
Dual Photography5:10

Dual Photography

24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
Topic match · Computer graphics & rendering
ASCII fluid dynamics -- IOCCC2012 endoh1.c3:09

ASCII fluid dynamics -- IOCCC2012 endoh1.c

1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
Topic match · Computer graphics & rendering
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Topic match · Computer graphics & rendering
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Topic match · Computer graphics & rendering
Future Crew - Second Reality (1993) [60fps]16:19

Future Crew - Second Reality (1993) [60fps]

241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
Topic match · Computer graphics & rendering
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Computer graphics & rendering
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Computer graphics & rendering
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 20135:51

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
Topic match · Computer graphics & rendering
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Computer graphics & rendering
The Drive Home - ShaderToy2:01

The Drive Home - ShaderToy

11K views • 9 years ago
The Art of Code
A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.
Topic match · Computer graphics & rendering
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
Topic match · Computer graphics & rendering
Computational Design of Mechanical Characters5:10

Computational Design of Mechanical Characters

3.9M views • 13 years ago
DisneyResearchHub
A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
Topic match · Computer graphics & rendering
puls (256 bytes)0:43

puls (256 bytes)

36K views • 17 years ago
JanRrrolaKadlec
A 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.
Topic match · Computer graphics & rendering
ants simulation0:31

ants simulation

2K views • 12 years ago
Hugh Lomas
A one-minute visualization of a simulated ant colony in which ants follow pheromone trails, with the source code on GitHub. It shows emergent behavior arising from simple rules.
Topic match · Computer graphics & rendering
How life emerges from a simple particle motion law: Introducing the Primordial Particle System16:01

How life emerges from a simple particle motion law: Introducing the Primordial Particle System

497K views • 9 years ago
Artificial Life Lab Graz
Researchers from the Artificial Life Lab Graz introduce the Primordial Particle System, where a simple motion law for self-propelled particles produces cell-like structures that self-reproduce and show life cycles.
Topic match · Computer graphics & rendering
Flexible Muscle-Based Locomotion for Bipedal Creatures5:21

Flexible Muscle-Based Locomotion for Bipedal Creatures

1.9M views • 12 years ago
Goatstream
A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.
Topic match · Computer graphics & rendering
Sonic behind waterfall - RetroArch shader comparison1:15

Sonic behind waterfall - RetroArch shader comparison

30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
Topic match · Computer graphics & rendering